![]() ![]() ![]() Right-click the object in the hierarchy and select 'Export to FBX.' From the options popup, you can then select the Level of Detail of the mesh (LOD), the object pivot. You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. To get it, open the package manager in Unity, check the Show preview packages option, and download FBX Exporter. By doing this, it enables you to round trip very easily and save loads of time. There is a package in the Package Manage called FBX Exporter, provided it is in the scene you can right the mouse button on the prefab in the hierarchy and export it as an FBX. The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. Just drag the package to Unitys asset browser and follow the instructions to import. The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file)
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